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Global Animation, VFX & Game Market 2021 by Company, Regions, Type and Application, Forecast to 2026

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Published on 08/13/2021| Code: GINR42221| Category: Information Technology| Total Pages: 103

The Animation, VFX & Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Animation, VFX & Game size is estimated to be USD 477800 million in 2026 from USD 433060 million in 2020, with a change % between 2020 and 2021. The global Animation, VFX & Game market size is expected to grow at a CAGR of 2.5% for the next five years.

Market segmentation

Animation, VFX & Game market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

Animation & VFX

Game & VFX

Market segment by Application, can be divided into

Anime

Film

Video Game

Market segment by players, this report covers

Tencent

Sony

Activision Blizzard

Microsoft

Nintendo

Netease

Walt Disney Animation Studios

NBCUniversal

Warner Bros

Framestore

TOEI ANIMATION

Market segment by regions, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

South America (Brazil, Argentina, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

1 Market Overview

1.1 Product Overview and Scope of Animation, VFX & Game

1.2 Classification of Animation, VFX & Game by Type

1.2.1 Overview: Global Animation, VFX & Game Market Size by Type: 2020 Versus 2021 Versus 2026

1.2.2 Global Animation, VFX & Game Revenue Market Share by Type in 2020

1.2.3 Animation & VFX

1.2.4 Game & VFX

1.3 Global Animation, VFX & Game Market by Application

1.3.1 Overview: Global Animation, VFX & Game Market Size by Application: 2020 Versus 2021 Versus 2026

1.3.2 Anime

1.3.3 Film

1.3.4 Video Game

1.4 Global Animation, VFX & Game Market Size & Forecast

1.5 Global Animation, VFX & Game Market Size and Forecast by Region

1.5.1 Global Animation, VFX & Game Market Size by Region: 2016 VS 2021 VS 2026

1.5.2 Global Animation, VFX & Game Market Size by Region, (2016-2021)

1.5.3 North America Animation, VFX & Game Market Size and Prospect (2016-2026)

1.5.4 Europe Animation, VFX & Game Market Size and Prospect (2016-2026)

1.5.5 Asia-Pacific Animation, VFX & Game Market Size and Prospect (2016-2026)

1.5.6 South America Animation, VFX & Game Market Size and Prospect (2016-2026)

1.5.7 Middle East and Africa Animation, VFX & Game Market Size and Prospect (2016-2026)

1.6 Market Drivers, Restraints and Trends

1.6.1 Animation, VFX & Game Market Drivers

1.6.2 Animation, VFX & Game Market Restraints

1.6.3 Animation, VFX & Game Trends Analysis

2 Company Profiles

2.1 Tencent

2.1.1 Tencent Details

2.1.2 Tencent Major Business

2.1.3 Tencent Animation, VFX & Game Product and Solutions

2.1.4 Tencent Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.1.5 Tencent Recent Developments and Future Plans

2.2 Sony

2.2.1 Sony Details

2.2.2 Sony Major Business

2.2.3 Sony Animation, VFX & Game Product and Solutions

2.2.4 Sony Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.2.5 Sony Recent Developments and Future Plans

2.3 Activision Blizzard

2.3.1 Activision Blizzard Details

2.3.2 Activision Blizzard Major Business

2.3.3 Activision Blizzard Animation, VFX & Game Product and Solutions

2.3.4 Activision Blizzard Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.3.5 Activision Blizzard Recent Developments and Future Plans

2.4 Microsoft

2.4.1 Microsoft Details

2.4.2 Microsoft Major Business

2.4.3 Microsoft Animation, VFX & Game Product and Solutions

2.4.4 Microsoft Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.4.5 Microsoft Recent Developments and Future Plans

2.5 Nintendo

2.5.1 Nintendo Details

2.5.2 Nintendo Major Business

2.5.3 Nintendo Animation, VFX & Game Product and Solutions

2.5.4 Nintendo Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.5.5 Nintendo Recent Developments and Future Plans

2.6 Netease

2.6.1 Netease Details

2.6.2 Netease Major Business

2.6.3 Netease Animation, VFX & Game Product and Solutions

2.6.4 Netease Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.6.5 Netease Recent Developments and Future Plans

2.7 Walt Disney Animation Studios

2.7.1 Walt Disney Animation Studios Details

2.7.2 Walt Disney Animation Studios Major Business

2.7.3 Walt Disney Animation Studios Animation, VFX & Game Product and Solutions

2.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.7.5 Walt Disney Animation Studios Recent Developments and Future Plans

2.8 NBCUniversal

2.8.1 NBCUniversal Details

2.8.2 NBCUniversal Major Business

2.8.3 NBCUniversal Animation, VFX & Game Product and Solutions

2.8.4 NBCUniversal Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.8.5 NBCUniversal Recent Developments and Future Plans

2.9 Warner Bros

2.9.1 Warner Bros Details

2.9.2 Warner Bros Major Business

2.9.3 Warner Bros Animation, VFX & Game Product and Solutions

2.9.4 Warner Bros Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.9.5 Warner Bros Recent Developments and Future Plans

2.10 Framestore

2.10.1 Framestore Details

2.10.2 Framestore Major Business

2.10.3 Framestore Animation, VFX & Game Product and Solutions

2.10.4 Framestore Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.10.5 Framestore Recent Developments and Future Plans

2.11 TOEI ANIMATION

2.11.1 TOEI ANIMATION Details

2.11.2 TOEI ANIMATION Major Business

2.11.3 TOEI ANIMATION Animation, VFX & Game Product and Solutions

2.11.4 TOEI ANIMATION Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)

2.11.5 TOEI ANIMATION Recent Developments and Future Plans

3 Market Competition, by Players

3.1 Global Animation, VFX & Game Revenue and Share by Players (2019-2021)

3.2 Market Concentration Rate

3.2.1 Top 3 Animation, VFX & Game Players Market Share

3.2.2 Top 10 Animation, VFX & Game Players Market Share

3.2.3 Market Competition Trend

3.3 Animation, VFX & Game Players Head Office, Products and Services Provided

3.4 Mergers & Acquisitions

3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type

4.1 Global Animation, VFX & Game Revenue and Market Share by Type (2016-2021)

4.2 Global Animation, VFX & Game Market Forecast by Type (2021-2026)

5 Market Size Segment by Application

5.1 Global Animation, VFX & Game Revenue Market Share by Application (2016-2021)

5.2 Animation, VFX & Game Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application

6.1 North America Animation, VFX & Game Revenue by Type (2016-2026)

6.2 North America Animation, VFX & Game Revenue by Application (2016-2026)

6.3 North America Animation, VFX & Game Market Size by Country

6.3.1 North America Animation, VFX & Game Revenue by Country (2016-2026)

6.3.2 United States Animation, VFX & Game Market Size and Forecast (2016-2026)

6.3.3 Canada Animation, VFX & Game Market Size and Forecast (2016-2026)

6.3.4 Mexico Animation, VFX & Game Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application

7.1 Europe Animation, VFX & Game Revenue by Type (2016-2026)

7.2 Europe Animation, VFX & Game Revenue by Application (2016-2026)

7.3 Europe Animation, VFX & Game Market Size by Country

7.3.1 Europe Animation, VFX & Game Revenue by Country (2016-2026)

7.3.2 Germany Animation, VFX & Game Market Size and Forecast (2016-2026)

7.3.3 France Animation, VFX & Game Market Size and Forecast (2016-2026)

7.3.4 United Kingdom Animation, VFX & Game Market Size and Forecast (2016-2026)

7.3.5 Russia Animation, VFX & Game Market Size and Forecast (2016-2026)

7.3.6 Italy Animation, VFX & Game Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application

8.1 Asia-Pacific Animation, VFX & Game Revenue by Type (2016-2026)

8.2 Asia-Pacific Animation, VFX & Game Revenue by Application (2016-2026)

8.3 Asia-Pacific Animation, VFX & Game Market Size by Region

8.3.1 Asia-Pacific Animation, VFX & Game Revenue by Region (2016-2026)

8.3.2 China Animation, VFX & Game Market Size and Forecast (2016-2026)

8.3.3 Japan Animation, VFX & Game Market Size and Forecast (2016-2026)

8.3.4 South Korea Animation, VFX & Game Market Size and Forecast (2016-2026)

8.3.5 India Animation, VFX & Game Market Size and Forecast (2016-2026)

8.3.6 Southeast Asia Animation, VFX & Game Market Size and Forecast (2016-2026)

8.3.7 Australia Animation, VFX & Game Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application

9.1 South America Animation, VFX & Game Revenue by Type (2016-2026)

9.2 South America Animation, VFX & Game Revenue by Application (2016-2026)

9.3 South America Animation, VFX & Game Market Size by Country

9.3.1 South America Animation, VFX & Game Revenue by Country (2016-2026)

9.3.2 Brazil Animation, VFX & Game Market Size and Forecast (2016-2026)

9.3.3 Argentina Animation, VFX & Game Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application

10.1 Middle East & Africa Animation, VFX & Game Revenue by Type (2016-2026)

10.2 Middle East & Africa Animation, VFX & Game Revenue by Application (2016-2026)

10.3 Middle East & Africa Animation, VFX & Game Market Size by Country

10.3.1 Middle East & Africa Animation, VFX & Game Revenue by Country (2016-2026)

10.3.2 Turkey Animation, VFX & Game Market Size and Forecast (2016-2026)

10.3.3 Saudi Arabia Animation, VFX & Game Market Size and Forecast (2016-2026)

10.3.4 UAE Animation, VFX & Game Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix

12.1 Methodology

12.2 Research Process and Data Source

12.3 Disclaimer

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