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Global Board Games Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

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Published on 03/05/2021| Code: GINR42221| Category: Retail & Consumer Goods| Total Pages: 105

The Board Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Board Games size is estimated to be xx million in 2020 from USD xx million in 2019, with a change of XX% between 2019 and 2020. The global Board Games market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation

Board Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

RPGs

Card

Dice games

Tabletop board games

Market segment by Application can be divided into

Fantasy

Warfare

Survival

Adventure

The key market players for global Board Games market are listed below:

Asmodée Editions

Goliath B.V.

Hasbro

Ravensburger

Market segment by Region, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)

South America (Brazil, Argentina, Colombia, and Rest of South America)

Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

1 Market Overview

1.1 Board Games Introduction

1.2 Market Analysis by Type

1.2.1 Overview: Global Board Games Revenue by Type: 2019 Versus 2021 Versus 2026

1.2.2 RPGs

1.2.3 Card

1.2.4 Dice games

1.2.5 Tabletop board games

1.3 Market Analysis by Application

1.3.1 Overview: Global Board Games Revenue by Application: 2019 Versus 2021 Versus 2026

1.3.2 Fantasy

1.3.3 Warfare

1.3.4 Survival

1.3.5 Adventure

1.4 Global Board Games Market Size & Forecast

1.4.1 Global Board Games Sales in Value (2016-2026))

1.4.2 Global Board Games Sales in Volume (2016-2026)

1.4.3 Global Board Games Price by Type (2016-2026) & (USD/Unit)

1.5 Global Board Games Production Capacity Analysis

1.5.1 Global Board Games Total Production Capacity (2016-2026)

1.5.2 Global Board Games Production Capacity by Geographic Region

1.6 Market Drivers, Restraints and Trends

1.6.1 Board Games Market Drivers

1.6.2 Board Games Market Restraints

1.6.3 Board Games Trends Analysis

2 Manufacturers Profiles

2.1 Asmodée Editions

2.1.1 Asmodée Editions Details

2.1.2 Asmodée Editions Major Business

2.1.3 Asmodée Editions Board Games Product and Services

2.1.4 Asmodée Editions Board Games Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)

2.2 Goliath B.V.

2.2.1 Goliath B.V. Details

2.2.2 Goliath B.V. Major Business

2.2.3 Goliath B.V. Board Games Product and Services

2.2.4 Goliath B.V. Board Games Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)

2.3 Hasbro

2.3.1 Hasbro Details

2.3.2 Hasbro Major Business

2.3.3 Hasbro Board Games Product and Services

2.3.4 Hasbro Board Games Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)

2.4 Ravensburger

2.4.1 Ravensburger Details

2.4.2 Ravensburger Major Business

2.4.3 Ravensburger Board Games Product and Services

2.4.4 Ravensburger Board Games Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)

3 Board Games Sales by Manufacturer

3.1 Global Board Games Sales in Volume by Manufacturer (2019-2021e)

3.2 Global Board Games Revenue by Manufacturer (2019-2021e)

3.3 Key Manufacturer Market Position in Board Games

3.4 Market Concentration Rate

3.4.1 Top 3 Board Games Manufacturer Market Share

3.4.2 Top 6 Board Games Manufacturer Market Share

3.5 Global Board Games Production Capacity by Company

3.6 Manufacturer by Geography: Head Office and Board Games Production Site

3.7 New Entrant and Capacity Expansion Plans

3.8 Mergers & Acquisitions

4 Market Analysis by Region

4.1 Global Board Games Market Size by Region

4.1.1 Global Board Games Sales in Volume by Region (2016-2026)

4.1.2 Global Board Games Revenue by Region (2016-2026)

4.2 North America Board Games Revenue (2016-2026)

4.3 Europe Board Games Revenue (2016-2026)

4.4 Asia-Pacific Board Games Revenue (2016-2026)

4.5 South America Board Games Revenue (2016-2026)

4.6 Middle East and Africa Board Games Revenue (2016-2026)

5 Market Segment by Type

5.1 Global Board Games Sales in Volume by Type (2016-2026)

5.2 Global Board Games Revenue by Type (2016-2026)

5.3 Global Board Games Price by Type (2016-2026)

6 Market Segment by Application

6.1 Global Board Games Sales in Volume by Application (2016-2026)

6.2 Global Board Games Revenue by Application (2016-2026)

6.3 Global Board Games Price by Application (2016-2026)

7 North America by Country, by Type, and by Application

7.1 North America Board Games Sales by Type (2016-2026)

7.2 North America Board Games Sales by Application (2016-2026)

7.3 North America Board Games Market Size by Country

7.3.1 North America Board Games Sales in Volume by Country (2016-2026)

7.3.2 North America Board Games Revenue by Country (2016-2026)

7.3.3 United States Market Size and Forecast (2016-2026)

7.3.4 Canada Market Size and Forecast (2016-2026)

7.3.5 Mexico Market Size and Forecast (2016-2026)

8 Europe by Country, by Type, and by Application

8.1 Europe Board Games Sales by Type (2016-2026)

8.2 Europe Board Games Sales by Application (2016-2026)

8.3 Europe Board Games Market Size by Country

8.3.1 Europe Board Games Sales in Volume by Country (2016-2026)

8.3.2 Europe Board Games Revenue by Country (2016-2026)

8.3.3 Germany Market Size and Forecast (2016-2026)

8.3.4 France Market Size and Forecast (2016-2026)

8.3.5 United Kingdom Market Size and Forecast (2016-2026)

8.3.6 Russia Market Size and Forecast (2016-2026)

8.3.7 Italy Market Size and Forecast (2016-2026)

9 Asia-Pacific by Country, by Type, and by Application

9.1 Asia-Pacific Board Games Sales by Type (2016-2026)

9.2 Asia-Pacific Board Games Sales by Application (2016-2026)

9.3 Asia-Pacific Board Games Market Size by Region

9.3.1 Asia-Pacific Board Games Sales in Volume by Region (2016-2026)

9.3.2 Asia-Pacific Board Games Revenue by Region (2016-2026)

9.3.3 China Market Size and Forecast (2016-2026)

9.3.4 Japan Market Size and Forecast (2016-2026)

9.3.5 Korea Market Size and Forecast (2016-2026)

9.3.6 India Market Size and Forecast (2016-2026)

9.3.7 Southeast Asia Market Size and Forecast (2016-2026)

9.3.8 Australia Market Size and Forecast (2016-2026)

10 South America by Country, by Type, and by Application

10.1 South America Board Games Sales by Type (2016-2026)

10.2 South America Board Games Sales by Application (2016-2026)

10.3 South America Board Games Market Size by Country

10.3.1 South America Board Games Sales in Volume by Country (2016-2026)

10.3.2 South America Board Games Revenue by Country (2016-2026)

10.3.3 Brazil Market Size and Forecast (2016-2026)

10.3.4 Argentina Market Size and Forecast (2016-2026)

11 Middle East & Africa by Country, by Type, and by Application

11.1 Middle East & Africa Board Games Sales by Type (2016-2026)

11.2 Middle East & Africa Board Games Sales by Application (2016-2026)

11.3 Middle East & Africa Board Games Market Size by Country

11.3.1 Middle East & Africa Board Games Sales in Volume by Country (2016-2026)

11.3.2 Middle East & Africa Board Games Revenue by Country (2016-2026)

11.3.3 Turkey Market Size and Forecast (2016-2026)

11.3.4 Egypt Market Size and Forecast (2016-2026)

11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)

11.3.6 South Africa Market Size and Forecast (2016-2026)

12 Sales Channel, Distributors, Traders and Dealers

12.1 Sales Channel

12.1.1 Direct Marketing

12.1.2 Indirect Marketing

12.2 Board Games Typical Distributors

12.3 Board Games Typical Customers

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Research Process and Data Source

14.3 Disclaimer

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