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Published on 03/25/2021| Code: MAR41115D| Category: Information Technology| Total Pages: 106
In-game advertising refers to advertisements that appear in video games. These ads can either be programmed into the game and unchangeable (static) or programmed to be changed like on an advertising network (dynamic).
This report elaborates the market size, market characteristics, and market growth of the In-Game Advertising industry, and breaks down according to the type, application, and consumption area of In-Game Advertising. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for In-Game Advertising in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global In-Game Advertising market covered in Chapter 13:
Giftgaming
Playwire Media Inc
Gamelin Advergames.
RapidFire, Inc
Media Spike Inc.
Double Fusion
Social Tokens Ltd
Social Growth Technologies, Inc
Electronic Arts Inc
Engage Advertising
In Chapter 6, on the basis of types, the In-Game Advertising market from 2015 to 2025 is primarily split into:
Static
Dynamic
Advergaming
In Chapter 7, on the basis of applications, the In-Game Advertising market from 2015 to 2025 covers:
Mobile
Computing
Console
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 In-Game Advertising Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 In-Game Advertising Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 In-Game Advertising Market Forces
3.1 Global In-Game Advertising Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 In-Game Advertising Market - By Geography
4.1 Global In-Game Advertising Market Value and Market Share by Regions
4.1.1 Global In-Game Advertising Value ($) by Region (2015-2020)
4.1.2 Global In-Game Advertising Value Market Share by Regions (2015-2020)
4.2 Global In-Game Advertising Market Production and Market Share by Major Countries
4.2.1 Global In-Game Advertising Production by Major Countries (2015-2020)
4.2.2 Global In-Game Advertising Production Market Share by Major Countries (2015-2020)
4.3 Global In-Game Advertising Market Consumption and Market Share by Regions
4.3.1 Global In-Game Advertising Consumption by Regions (2015-2020)
4.3.2 Global In-Game Advertising Consumption Market Share by Regions (2015-2020)
5 In-Game Advertising Market - By Trade Statistics
5.1 Global In-Game Advertising Export and Import
5.2 United States In-Game Advertising Export and Import (2015-2020)
5.3 Europe In-Game Advertising Export and Import (2015-2020)
5.4 China In-Game Advertising Export and Import (2015-2020)
5.5 Japan In-Game Advertising Export and Import (2015-2020)
5.6 India In-Game Advertising Export and Import (2015-2020)
5.7 ...
6 In-Game Advertising Market - By Type
6.1 Global In-Game Advertising Production and Market Share by Types (2015-2020)
6.1.1 Global In-Game Advertising Production by Types (2015-2020)
6.1.2 Global In-Game Advertising Production Market Share by Types (2015-2020)
6.2 Global In-Game Advertising Value and Market Share by Types (2015-2020)
6.2.1 Global In-Game Advertising Value by Types (2015-2020)
6.2.2 Global In-Game Advertising Value Market Share by Types (2015-2020)
6.3 Global In-Game Advertising Production, Price and Growth Rate of Static (2015-2020)
6.4 Global In-Game Advertising Production, Price and Growth Rate of Dynamic (2015-2020)
6.5 Global In-Game Advertising Production, Price and Growth Rate of Advergaming (2015-2020)
7 In-Game Advertising Market - By Application
7.1 Global In-Game Advertising Consumption and Market Share by Applications (2015-2020)
7.1.1 Global In-Game Advertising Consumption by Applications (2015-2020)
7.1.2 Global In-Game Advertising Consumption Market Share by Applications (2015-2020)
7.2 Global In-Game Advertising Consumption and Growth Rate of Mobile (2015-2020)
7.3 Global In-Game Advertising Consumption and Growth Rate of Computing (2015-2020)
7.4 Global In-Game Advertising Consumption and Growth Rate of Console (2015-2020)
8 North America In-Game Advertising Market
8.1 North America In-Game Advertising Market Size
8.2 United States In-Game Advertising Market Size
8.3 Canada In-Game Advertising Market Size
8.4 Mexico In-Game Advertising Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe In-Game Advertising Market Analysis
9.1 Europe In-Game Advertising Market Size
9.2 Germany In-Game Advertising Market Size
9.3 United Kingdom In-Game Advertising Market Size
9.4 France In-Game Advertising Market Size
9.5 Italy In-Game Advertising Market Size
9.6 Spain In-Game Advertising Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific In-Game Advertising Market Analysis
10.1 Asia-Pacific In-Game Advertising Market Size
10.2 China In-Game Advertising Market Size
10.3 Japan In-Game Advertising Market Size
10.4 South Korea In-Game Advertising Market Size
10.5 Southeast Asia In-Game Advertising Market Size
10.6 India In-Game Advertising Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa In-Game Advertising Market Analysis
11.1 Middle East and Africa In-Game Advertising Market Size
11.2 Saudi Arabia In-Game Advertising Market Size
11.3 UAE In-Game Advertising Market Size
11.4 South Africa In-Game Advertising Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America In-Game Advertising Market Analysis
12.1 South America In-Game Advertising Market Size
12.2 Brazil In-Game Advertising Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Giftgaming
13.1.1 Giftgaming Basic Information
13.1.2 Giftgaming Product Profiles, Application and Specification
13.1.3 Giftgaming In-Game Advertising Market Performance (2015-2020)
13.2 Playwire Media Inc
13.2.1 Playwire Media Inc Basic Information
13.2.2 Playwire Media Inc Product Profiles, Application and Specification
13.2.3 Playwire Media Inc In-Game Advertising Market Performance (2015-2020)
13.3 Gamelin Advergames.
13.3.1 Gamelin Advergames. Basic Information
13.3.2 Gamelin Advergames. Product Profiles, Application and Specification
13.3.3 Gamelin Advergames. In-Game Advertising Market Performance (2015-2020)
13.4 RapidFire, Inc
13.4.1 RapidFire, Inc Basic Information
13.4.2 RapidFire, Inc Product Profiles, Application and Specification
13.4.3 RapidFire, Inc In-Game Advertising Market Performance (2015-2020)
13.5 Media Spike Inc.
13.5.1 Media Spike Inc. Basic Information
13.5.2 Media Spike Inc. Product Profiles, Application and Specification
13.5.3 Media Spike Inc. In-Game Advertising Market Performance (2015-2020)
13.6 Double Fusion
13.6.1 Double Fusion Basic Information
13.6.2 Double Fusion Product Profiles, Application and Specification
13.6.3 Double Fusion In-Game Advertising Market Performance (2015-2020)
13.7 Social Tokens Ltd
13.7.1 Social Tokens Ltd Basic Information
13.7.2 Social Tokens Ltd Product Profiles, Application and Specification
13.7.3 Social Tokens Ltd In-Game Advertising Market Performance (2015-2020)
13.8 Social Growth Technologies, Inc
13.8.1 Social Growth Technologies, Inc Basic Information
13.8.2 Social Growth Technologies, Inc Product Profiles, Application and Specification
13.8.3 Social Growth Technologies, Inc In-Game Advertising Market Performance (2015-2020)
13.9 Electronic Arts Inc
13.9.1 Electronic Arts Inc Basic Information
13.9.2 Electronic Arts Inc Product Profiles, Application and Specification
13.9.3 Electronic Arts Inc In-Game Advertising Market Performance (2015-2020)
13.10 Engage Advertising
13.10.1 Engage Advertising Basic Information
13.10.2 Engage Advertising Product Profiles, Application and Specification
13.10.3 Engage Advertising In-Game Advertising Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America In-Game Advertising Market Forecast (2020-2025)
14.2 Europe In-Game Advertising Market Forecast (2020-2025)
14.3 Asia-Pacific In-Game Advertising Market Forecast (2020-2025)
14.4 Middle East and Africa In-Game Advertising Market Forecast (2020-2025)
14.5 South America In-Game Advertising Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global In-Game Advertising Market Forecast by Types (2020-2025)
15.1.1 Global In-Game Advertising Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global In-Game Advertising Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global In-Game Advertising Market Forecast by Applications (2020-2025)
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